Missions / Defense

Defense Missions

Every mission is wargamed on real terrain, marked with standard friendly and hostile symbols, and ends in a pass or fail.

Proof of method / COA comparison

Course-of-action comparison: casualty evacuation from a UGV mothership

Qingtiangang 51R UH 562 841 · 8 drones in 4+4 shifts · 24 battlefield draws × 6 COAs = 144 full runs
CriterionCOA 1Direct baselineCOA 2Heavy concealmentCOA 3Light concealment
Recommended
COA 4Concealment + flank recon 1 kmCOA 5Concealment + flank recon 2 kmCOA 6Flank recon 2 km + decoy
Delivered within 60 minhigher is better22/24

16/24

22/24

12/24

15/24

14/24

Mean time to aid stationminutes, shorter is better40.3

43.7

44.0

50.5

46.1

46.3

UGV exposed to enemy line of sightseconds, shorter is better667

629

637

558

732

557

Drones lostfewer is better3.0

2.5

2.8

1.8

1.6

1.3

Enemy error locating the UGVmetres, larger is safer681

736

697

782

865

815

Recommend COA 3, light concealment. It delivers 22 of 24, the same as the direct route, with less exposure and a harder target for the enemy to locate, at a cost of 3.7 minutes on average. Pushing recon out to the flank protects the mothership best, but delivery drops to about half.

Failure rules: entering a real minefield, missing the 60-minute golden hour, or losing every drone and the link before the casualty is found. Every figure opens the replay and state-stream hash of that run.

ALAYA / Mission loop

One mission. The best fleet, and the best way to fight it.

One mission. The best fleet, and the best way to fight it.1. Set the mission;2. Build the fleet;3. Wargame;4. AI finds the best plan;5. Push mission packages;6. Field feedbackALAYAMISSION LOOP1Set mission2Build fleet3Wargame4AI best plan5Push to edge6Field data

  1. 01Set the missionPlace, threat, weather, time limit, budget
  2. 02Build the fleetOff the shelf from BABYLON Market, or mission-built from modular parts and 3D printing
  3. 03WargameReal terrain, and the red force learns too
  4. 04AI finds the best planFleet composition and tactics searched together
  5. 05Push mission packagesSigned packages go to each vehicle’s edge AI; if the link drops, it still carries out the commander’s intent
  6. 06Field feedbackData from every mission comes back to calibrate the simulation

Cost against success rate on one chart. Click any point to see the fleet list, the course of action and the full replay.

Mission briefs

Casualty evacuation, god’s-eye view: the mothership, four scout drones, enemy positions and the AI decision log over Qingtiangang satellite imagery
Mission POC-D · Qingtiangang 51R UH 562 841

Casualty evacuation: UGV mothership with eight drones in shifts

Situation
Casualty location unknown; trenches, minefields, and enemy observation posts and patrols that move.
Mission
Find the casualty and reach the aid station within 60 minutes.
Execution
Four drones scout while four recharge on the mothership; drones fly arcs so they don’t give the vehicle away; every report triggers an immediate replan.
Pass/fail
A mine strike, running out of time, or losing all drones and the link is a fail.
FriendlyHostileUnknown
22/24delivered, best COA
4+4shift pattern
1 Hzdecision cycle
Maritime watch: a ship running zigzag survey lines off north-east Taiwan, with flag, speed and navigational status on the right
ZERO tool · AIS vessel behaviour

Maritime watch: read intent from the track

Situation
Tens of thousands of AIS reports a day around Taiwan; suspicious behaviour hides in normal traffic.
Mission
Flag likely seabed survey, AIS going dark, and loitering in sensitive waters, automatically.
Execution
Slow speed, survey-line zigzags, towing declarations and restricted manoeuvrability each score points; every flag carries its reasons and the other likely explanations.
Pass/fail
Duty officers decide whether to intercept; ZERO supplies the grounds.
4behaviour rules
24 hcontinuous watch
Every flagwith its reasons
Base defence: sensor and interceptor coverage, with the wargame result of a 200-drone commercial-UAS raid
Base defence · counter-UAS

Base air defence: how many come in, how many you stop

Situation
Commercial drones arrive in swarms, routes and numbers unknown; terrain and buildings block sensor lines of sight.
Mission
Lay out the most effective detection, tracking and interception within budget.
Execution
Multi-sensor hand-off tracking, live threat ranking and interceptor assignment; a full 200-drone wave is wargamed to find where leakers get through.
Pass/fail
Scored on leakers across the wave and on reaction time.
200drones in one wave
88.7%detection, sample layout
3Dterrain and building masking
Runway crater detection and repair order: each crater’s position and size marked on the runway
Base defence · Air Force requirement

Runway repair priority: get aircraft airborne sooner

Situation
Craters and unexploded ordnance across the runway; repair crews and equipment are limited.
Mission
Open a minimum operating strip in the shortest time.
Execution
Drone teams survey craters by sector; ZERO orders repairs by size, position and equipment.
Pass/fail
Scored on the time the first aircraft can take off.
Mixed fleet: several kinds of unmanned vehicle sharing one mission
ALAYA · mixed formation

Mixed fleet coordination: use whatever you have

Situation
Units field different drones, ground and surface vehicles, each operated on its own.
Mission
Turn them into one task force that can hand off to each other.
Execution
Roles are assigned by capability; if any vehicle drops out, others carry the mission on.
Pass/fail
Scored on mission completion, not individual survival.

Bring us your mission conditions.

Give us the place, the threat picture and the vehicles you have, and we will wargame it on real terrain.