Chase view over real Qingtiangang terrain: a wingman follows the lead drone

UGV mothership casualty evacuation | four drones search while four recharge on deck — the shift never breaks

The decision layer for unmanned operations

Wargame it before you fly it.

BAOQi turns scattered mission needs, intelligence and vehicle capabilities into courses of action you can evaluate, execute and trace. Whatever aircraft a unit already has, we get the most combat power out of them: before anything launches, the fleet and the plan have already been fought hundreds of times on real terrain.

Book a wargame demo

See how the AI finds the plays you never wrote ↓

1Situation

More vehicles. Decisions can’t keep up.

Sensors, drones and field reports pour into the operations room at once. A commander needs to know before launch: which aircraft go, how they fight, and who takes over when one fails.

Sources: Army combined-arms battalion UAV section establishment (China Times); Han Kuang 42 drone crew numbers (Liberty Times Defense).

2Mission

Set the mission. The system builds the best fleet and the best plan.

Six steps, one loop. Decision, wargaming and readiness each do their part, and every sortie makes the next wargame sharper.

Flight physics console: wind, terrain and location set on the map, with live status and tracks for three aircraft
CommanderStep 1 of 6

Set the mission

Location, enemy, weather, time limit and budget, set directly on the map.

Your fleet→best planBefore launch
Mission→best fleetForce design and procurement
Current fleet→what to addSuccess rate per dollar
One fleet→many missionsShared by military, police and fire

UGV mothership casualty evacuation: airborne shift handover

A ground vehicle carries eight drones forward. Four search for the casualty and watch for the enemy while four recharge on deck; low-battery drones land and fresh ones launch, keeping four airborne at all times. The right column shows each drone’s own camera.

2bTactics
ALAYA

AI finds the plays you never wrote

The commander sets the mission and the limits. The AI composes hundreds of plays on its own, tests each one on scenarios it has never seen, and lays out even the moves you hadn’t thought of. Where it can’t win, it tells you what’s missing.

408plays generated for one casualty-evacuation mission
48families of tactics
24families not in any human-written script
100unseen scenarios each play is rerun on
1|Hundreds of plays, all on the table.For one casualty-evacuation mission, the AI generated 408 plays in 48 families; 24 of those families are not in any human-written script.
2|Only unseen scenarios count.Every play is rerun on 100 scenarios never used for training, against a red team that learns, and its success rate is reported as it is.
3|If it can’t win, it says what’s missing.The bottleneck is turned into a minimum requirement spec and a research ticket, so what to buy and what to research is clear in one pass.
4|The red force evolves too.Each round, the red force switches to the counter that best beats your strongest play; the AI then searches for new plays against that counter, back and forth until neither side can find a new move.
Real ALAYA screen: the requirement spec tab, showing the bottleneck, the minimum requirement, the cheapest fix and the research ticket, with a threshold card for each capability
Point 3 on the real ALAYA screen: the bottleneck, the minimum requirement, the cheapest fix and the research ticket.

Example: the AI sends a drone to show itself where the enemy can see it, drawing their attention while the unmanned ground vehicle evacuates the casualty.

Which actions are allowed, how many aircraft can be expended and what needs approval are all set by the commander.

CASE

The AI invented a decoy play that today’s fleet can fly

ALAYA simulates a casualty evacuation in the Qingtiangang mountains: one unmanned ground vehicle, the mothership, carrying eight drones. The red force detects and hunts the mothership, and it changes its patrol routes.

  1. 01Red hunts the mothershipRed detects the mothership, chases it and shifts its patrols.
  2. 02The AI invents a decoy playAI play search composes a play no one had written: as red closes in, one drone fakes a landing at the objective; during loading it lures red at a choke point, while the mothership dashes and switches to an alternate route.
  3. 03Simulation: 51 vs 3451/100 vs 34/100Out of 100 held-out scenarios, the decoy play succeeds 51 times; the best hand-written play under the same conditions, 34.
  4. 04Runs on today’s fleetIn verification, every aircraft in the play was swapped for a stock F450, and all 100 scenarios came out exactly the same. No new equipment needed.
  5. 05Next idea: a signature-mimic decoyThe next idea ALAYA tests: an F450 carrying an emitter that mimics the mothership’s heat and radio signature. If it holds up, the commander turns it into a procurement spec and BABYLON sources non-PRC products.
Real ALAYA screen: decoy play Q0584, 51 of 100 held-out scenarios against 34 for the best hand-written plan
Real ALAYA screen Decoy play Q0584: 51 of 100 held-out scenarios (best hand-written: 34).

IDEA CARD · SIGNATURE-MIMIC DECOY (TO BE TESTED)

Payload
≤ 300 g · about 25 W
Signature
Mimics the main vehicle’s ground thermal and radio signature
Airframe
F450-class; can be converted from the existing fleet
Test
Next ALAYA run: does red take the bait, and where should the decoy sit?
If proven
Commander opens the procurement spec → BABYLON sources non-PRC off-the-shelf products from partners

Every step: the AI recommends, the commander approves. The system never executes on its own.

3Execution

ZERO decides. ALAYA rehearses, then executes. BABYLON outfits.

The Mission Decision Support System is the core. The wargaming and readiness systems supply capability, and the approved mission package goes to each vehicle’s edge AI.

3a ZERO

Mission Decision Support System

Decision AI, your staff officer.

When a report arrives, ZERO calls the terrain, line-of-sight, radar-horizon and ballistics engines, fights each course of action to a result, ranks the courses by success, time, exposure and losses, and hands them to a human for approval. The model is self-deployable, expert teams’ judgment plugs in as modules, and every judgment can be traced to its evidence.

ALAYA AI best-solution tab: success count per scenario generation, course-of-action comparison table and best-solution settings
AI best-solution search 28 scenarios converge over 4 generations; the best solution succeeds in all 16 training configurations, then is checked on configurations it has never seen.
Model
Non-PRC, clearly licensed open weights, tuned on defense doctrine, ballistics and tactics
Deployment
Self-hosted by the unit on Taiwan compute or its own servers, fully air-gappable
Modules
Expert skills plug into the Mission Decision Module Library on one contract
Evidence
Every judgment opens its replay and state hash
Authority
No mission is pushed before a human approves
Statistics for one course of action across 24 battlefield configurations: delivery, time, exposure and estimation error
24 battlefield configurations One run is only an example; the ranking uses the full statistics.

Course-of-action comparison: casualty evacuation from a UGV mothership

Qingtiangang 51R UH 562 841 8 drones, 4+4 rotation 24 configurations × 6 COAs = 144 runs
CriterionCOA 1Direct baselineCOA 2Heavy concealmentCOA 3Light concealment
Recommended
COA 4Concealment + 1 km flank scoutCOA 5Concealment + 2 km flank scoutCOA 62 km flank scout + decoy
Delivered within 60 minhigher is better22/24

16/24

22/24

12/24

15/24

14/24

Mean time to aid stationminutes, lower is better40.3

43.7

44.0

50.5

46.1

46.3

Mothership exposure to enemy viewseconds, lower is better667

629

637

558

732

557

Drones lostaircraft, fewer is better3.0

2.5

2.8

1.8

1.6

1.3

Enemy error locating the mothershipmetres, larger is safer681

736

697

782

865

815

Recommend COA 3, light concealment. It delivers 22/24, the same as the direct baseline, with less mothership exposure and a harder target for the enemy to locate, at a cost of 3.7 minutes on average.

3b ALAYA

Heterogeneous Unmanned Vehicle Cooperative Operations Wargaming System

Fight it in the wargame first, then hand it to the vehicles.

Drones, UGVs and USVs split the work, hand off and replan on the same real terrain against a red team that adapts. The winning plan, once approved, becomes a mission package executed by each vehicle’s edge AI.

Real ALAYA main screen: four drone first-person views from Isaac on the left, a god's-eye view on satellite imagery in the centre, operator controls on the right and the mission timeline below
One mission. Four drone views. One duty officer. The real ALAYA main screen: four Isaac first-person feeds on the left, a god’s-eye view on satellite imagery in the centre, operator controls on the right, and a timeline that runs through to mission success. Qingtiangang casualty evacuation, mission time T+11:50.
Flagship 1JET STREAM

Multi-Drone Cooperative Penetration Wargaming System

Three-drone 3D decoy approach with dynamic role reassignment. One drone closes fast to pressure a counter-drone turret and force it to turn; the observer coordinates the single attacker into the turret’s blind spot as it swings back. Whoever the turret locks, or whichever route fails, roles are reassigned on the spot.

Three drones: decoy, strike and observe — roles swap in real time as the fight changesScenario 05 full wargame replay T+20 01 and 02 swap; T+42 03 takes over the attack; ~T+64 blind-side entry; ~T+75 complete
T+42: UAV-03 switches from observe to attack and UAV-01 from attack to observe while the turret stays locked on UAV-02
T+42, second handoff 03 takes over the attack; 01 observes
Around T+64: striker UAV-03 follows the dashed line into the turret’s blind side
~T+64, blind-side entry The decoy keeps the turret busy while 03 comes in from the side it cannot cover
3 three-drone cells + 3 in reserveCentral AI runs the big picture, the resource ledger and cross-cell reassignment
Low-latency edge AI executionLocal sensing, path correction, continuing through link loss
Weapon effects need human approvalEverything is logged, replayable and auditable
010203InterceptorSharp turn = warning

MINOVSKYComms-Denied Multi-Drone Autonomous Cooperation System

Wingmen you can see. When the link is jammed, each drone watches its wingmen through a wide-angle camera and holds its role and formation by shared tactical rules, each covering the others’ blind spots.

  • A fast interceptor closing from behind is spotted by a wingman first; with no link, a sharp turn passes the warning.
  • The drone a ground shooter is aiming at manoeuvres at once and swaps roles with a wingman.
Target metricThreat-to-evasion timeTarget metricEarly-warning seconds, alone vs with a wingmanTarget metricMission completion under comms lossTarget metricFleet survival
144full runs per mission
200sortie raid waves
250 Hzflight physics
1 Hzdecision cycle
NewALAYA

Wargame first, then deploy: ALAYA tells you the real bottleneck

ALAYA does more than plan the mission. After the wargame it pinpoints the link where the mission actually breaks and turns it into an evidence-backed requirement spec: how much capability is enough, below which value nothing changes, and which upgrades make no difference at all. It then searches for the cheapest fix, from a change of tactics to ready-made parts and builds in the BABYLON ecosystem, validating every rung on scenarios that were never used to choose. When nothing on hand closes the gap, it opens a research ticket with the thresholds, the evidence and the expected payoff, ready for R&D and procurement.

Real ALAYA screen: the requirement spec tab, showing the bottleneck, the minimum requirement, the cheapest fix and the research ticket, with a threshold card for each capability
Requirement spec: the bottleneck, the minimum requirement, the cheapest fix and the research ticket on one screen, with every capability marked as having a threshold or not.
Real ALAYA screen: the solution ladder tab, comparing a change of tactics, BABYLON parts and new R&D
Solution ladder: change tactics → BABYLON parts → new R&D, each rung with its validated success rate.
NewALAYA

The AI finds the plays no one scripted

ALAYA does more than tune the tactics a human already wrote. It composes complete courses of action from building blocks—route clearance, escort, airborne relay, deliberate exposure to draw a patrol away, false landings, screening, suppression, vehicle holds and re-routes—and keeps the best of every family, so whole families of tactics no one scripted come to the surface: 24 in combat-vehicle mode and 20 in medical-marking mode. The leading plans are stress-tested against an enemy that adapts, then explained in plain language: who does what, and when. Every engagement step waits for the commander’s approval; the commander keeps authority.

Real ALAYA screen: the AI tactics atlas in combat-vehicle mode, with a summary of plan counts, the tactics map and the top-ranked plan card
AI tactics atlas: 408 AI-composed plans grouped into 48 families; dashed cells marked “new” are families no human-written plan landed in.
Real ALAYA screen: the list of tactic families and the top plan card, with engagement steps marked as needing commander approval
Tactic families and the top plan card: who does what, and when, in plain language, with engagement steps flagged for commander approval.
NewALAYA

One operator, many tracks: the JABURO, MAGELLAN and CORE duty consoles

ALAYA’s three duty consoles let one operator run many tracks and contacts at once: triage lists grouped by state, an AI recommendation with a one-line reason, and the top three options side by side with their validated success rates, marked “unvalidated” where none exist yet. Every task shows its handshake from sent to received, confirmed, executing and success or failure; emergency stop runs on a channel of its own, separate from cancel, every asset acknowledges it, and a banner flags a degraded link the moment it happens. When the decision window runs out the system holds and never executes on its own, engagement waits for the commander’s approval, and every decision lands in a hash-chained log you can export for after-action review.

Real ALAYA screen: the JABURO base counter-UAS duty console, with the target triage list, the map with the decision-window countdown, the action queue and the decision log
JABURO base counter-UAS duty console: waiting for the commander’s order, with the decision window counting down and a hold when it expires.
Real ALAYA screen: the CORE multi-drone search-and-rescue duty console, showing per-aircraft emergency-stop acknowledgements and a task handshake
CORE multi-drone search-and-rescue duty console: a delivery task’s handshake and an emergency stop acknowledged by every aircraft.
3c BABYLON

Unmanned Vehicle Procurement and Readiness Platform

Build the fleet for the mission.

Build the fleet a mission needs from Market stock, or from modular airframes, swappable payloads and structural parts 3D-printed at a forward base. Centre of gravity, sensor cones and comms range update as you pick parts, and the configuration goes straight into an ALAYA wargame.

Market stockModular components3D-printed structuresNon-red supply chain
BABYLON Build Bay: quadcopter part selection with centre of gravity, sensor cones, comms range and numbered components
Build Bay Pick the parts and watch the airframe update.
Outdoor test stand The configured fleet flies once over orthophotos.
Casualty evacuation wargame: drones report trenches, suspected minefields and enemy movement while the mothership replans in the fog of war
Into ALAYA The same fleet goes straight into the wargame.

RXUnmanned Vehicle Configuration and Maintenance Record System

Trusted engineering data: parts, changes, capability evidence, substitutes and maintenance history for every fielded system, with access control and version tracing.

Parts listChange logCapability evidenceSubstitutesMaintenance historyAccess controlVersion tracing
3dModules
STRIKER

Mission Decision Module Library

One decision layer, many mission modules. Military, police and fire share the same decision layer and each plugs in its own modules. Every module follows one contract, so it can be wargamed, ranked and pushed the moment it plugs in.

  1. Mission inputsLocation, enemy, resources
  2. Simulation engineALAYA
  3. Pass/fail ruleSet per module
  4. Ranked COAsZERO
  5. Edge mission packageSigned and pushed
Flagship 2JABURO

Base Counter-UAS Defense Deployment Decision System

At night, several small drones close in low and quiet from different directions. The position already has radar, EO, jammers, nets, guns and interceptor drones, with only one or two people on watch. On an offline edge computer the system fuses every track, ranks the response order and recommends the best existing effector for each target with its reasons. Nothing acts until an operator confirms.

Base air-defense wargame: the AI has lined up the response to inbound drone #2, and the screen waits on “Awaiting commander’s order: approve response #2”
Awaiting commander’s order The AI lines up the response and its reasons; the operator approves with one tap.
Status of several radars and intercept points, the next-threat ranking, and an interceptor launching against #2
Interceptor tasking Who launches, and which target it chases.
vs manualRecommendation latencyvs manualFalse alarmsvs manualTargets per operatorvs manualRecommendation adoption rate
BALL

Base Damage Assessment Decision Support System

Runway crater detection: each crater’s position and size marked on the runway
From damage assessment to repair schedule Craters are scanned, then the repair order and crews are assigned.

Operations research does the solving. AI turns spoken field reports and incomplete data into solvable constraints, and re-plans as soon as conditions change.

MetricTraditional OR + manual modellingBALL
Modelling timeModel built after manual data clean-upSpoken reports become constraints directly
Re-planning timeModel rebuilt when conditions changeRe-plans automatically
Constraint violationsChecked by handChecked rule by rule
Solution qualityDepends on the modellerSame solver, with evidence

All modules

WHITE BASELandUnmanned Casualty Evacuation Decision Support SystemA UGV mothership with eight rotating drones finds the casualty and reaches the aid station.Pass/failDelivered within 60 min; a mine strike, a timeout or total comms loss is a failFUNNELLandUrban Drone Tracking and Containment Decision SystemA mixed air and ground team tracks and boxes in a target through city blocks.Pass/failTarget contained and caught in timeMAGELLANSeaMaritime Suspicious Vessel Track Analysis SystemAIS tracks reveal seabed survey, AIS going dark and loitering.Pass/failFlagged, with reasons, before the vessel leaves the sensitive areaJET STREAMAirMulti-Drone Cooperative Penetration Wargaming SystemDecoy, observer and attacker reassign roles as the turret’s lock moves.Pass/failEntry completed inside the mission window, evidence chain sealedMINOVSKYAirComms-Denied Multi-Drone Autonomous Cooperation SystemWith the link down, wingmen watch each other through wide-angle cameras to keep roles and formation.Pass/failMission completed under comms loss, fleet survivesJABUROBaseBase Counter-UAS Defense Deployment Decision SystemMulti-direction night raids; response order and best effector.Pass/failLeakers stay at or under the limitBALLBaseBase Damage Assessment Decision Support SystemDamage reports become a repair schedule that re-plans as conditions change.Pass/failShortest time to first aircraft launchMEDEADisasterPost-Disaster Road Reopening Priority Decision SystemAfter landslides in Jianshi and Wufeng, which stretch to clear first.Pass/failLowest weighted mean restore time, with proof that no better order existsCOREDisasterMulti-Drone Cooperative Search and Rescue Decision SystemSea, mountain and urban probability search; one find re-tasks the whole team.Pass/failSurvivor found inside the survival window
Skill ecosystem

Partners and third parties build mission modules on the same contract and plug them into the decision layer through the Skill SDK. Hardware lives in the BABYLON Market; skills live in the module library.

Build a mission module

4Sustainment

Trusted partners. Clear interfaces.

BAOQi owns the user’s problem, defines it, designs the overall solution and leads delivery. Vehicles, equipment and specialist work come from trusted partners through defined interfaces, on a non-red supply chain throughout.

5Command and signal

Bring us your mission.

Give us a mission problem and we send back a wargame result: the best fleet, the best plan, and a replay of every run.

BAOQi in two minutes